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11 · Brand Layer

Sound branding

The sound logo, the anthem and every audio bed, each with a player and a note on when to use it.

01 · Sound library

Sound library

The GALTON sound is built around the Branding Anthem. The sound logo, the cuts, the loop and the ambients all come from it, and all but one run at 120 BPM, so a piece can follow another on the bar without a new edit.
Tracks
14
Of music
20 min
BPM house tempo
120
Sound logo
3 s
ReadyHouse tempo 120 BPM
Press play

Sound logo

sound logo
0:000:03
Free timeInstrumental

Space play or pause Left Right 5 seconds N P next or previous

Signature

The two pieces that say GALTON on their own.

  1. 01
    Sound logosound logo
    0:03

    The GALTON sonic signature, three seconds long. It does in sound what the G symbol does on screen.

    Use The last sound of a film, a reel, a presentation or an event opener. Always alone, never under a voice.

    InstrumentalMP3
  2. 02
    Emergenceambient with sound logo
    4:36

    A four and a half minute ambient that builds slowly and ends on the sound logo.

    Use Event walk-ins, installations, long openers, the moments before a talk starts.

    InstrumentalMP3

The anthem

GALTON Branding Anthem, 120 BPM, in full and cut to length.

  1. 03
    Anthemanthem, full
    2:56

    The full GALTON Branding Anthem with spoken words: Vision. Strategy. Identity. Creativity. Prosperity. Communication. It opens and closes on the line Building brands from the inside out.

    Use Brand films and showreels without a narrator, where the anthem carries the story.

    120 BPMSpoken wordsMP3
  2. 04
    Anthem, instrumentalanthem, full
    2:56

    The same anthem without the voice. A quiet intro, a steady groove from 0:08, and the full drop at 0:26.

    Use Any film with a voiceover. Put the key moment of your cut on the drop at 0:26.

    120 BPMInstrumentalMP3
  3. 05
    Anthem, 30 santhem, cut
    0:32

    A 30 second edit of the anthem, instrumental, with a natural ending.

    Use 30 second spots, social video and product reels.

    120 BPMInstrumentalMP3
  4. 06
    Anthem, 30 s with voiceanthem, cut
    0:30

    The 30 second edit ending on the spoken line Building brands from the inside out.

    Use Spots that end on the GALTON line, with no other voiceover.

    120 BPMSpoken wordsMP3
  5. 07
    Anthem, shortanthem, cut
    0:24

    The short edit of the anthem, instrumental, with its natural decay left in.

    Use Short social cuts, bumpers and pre-rolls.

    120 BPMInstrumentalMP3
  6. 08
    Anthem, 15 s with voiceanthem, cut
    0:15

    The 15 second edit that closes on the spoken line Building brands from the inside out.

    Use The shortest complete GALTON statement: bumpers and stories.

    120 BPMSpoken wordsMP3

Loops and ambients

Beds for film, events, product demos and presentations.

  1. 09
    Looploop
    1:04

    Exactly 32 bars at 120 BPM. The end runs back into the start without a seam.

    Use Product demos, LinkedIn videos, trade fair screens, anything that needs a steady pulse of any length.

    120 BPMSeamless loopInstrumentalMP3
  2. 10
    Ambient 3ambient
    1:15

    An ambient on a slower pulse, the one bed that is not on the 120 BPM grid.

    Use Calm explainers and case studies where the picture sets the pace.

    102 BPMSeamless loopInstrumentalMP3
  3. 11
    Ambient 4ambient
    1:04

    Exactly 32 bars of ambient on the house tempo.

    Use Under narration, behind interviews and in presentations.

    120 BPMSeamless loopInstrumentalMP3
  4. 12
    Ambient 5ambient
    1:36

    48 bars of the ambient with its full arrangement, including the bleep layer.

    Use Tech and product stories, interfaces on screen.

    120 BPMSeamless loopInstrumentalMP3
  5. 13
    Ambient 5, no bleepambient
    1:36

    The same 48 bars without the bleep, so it sits softer under a voice.

    Use Under a voiceover when Ambient 5 feels too busy.

    120 BPMSeamless loopInstrumentalMP3
  6. 14
    Ambient 5, no beatambient
    1:36

    Only the pads, no rhythm. The quietest bed in the system.

    Use Transitions, reflective moments, waiting screens and the pause before a reveal.

    120 BPMSeamless loopInstrumentalMP3

02 · How to use it

How to use it

How the pieces fit a real edit: a 60 second film on the timeline, the track for each job, and four rules.
Anatomy of a 60 second filmEvery tick is one bar at 120 BPM.
0:000:100:200:300:400:501:00
Voice
VOVOVOVOVO
Anthem, instrumental
Sound logo
Drop 0:26
  • Music ducks under the voice
  • Full level between the lines
  • The key moment on the drop
  • Hard stop on the bar, then the sound logo
Pick by job
  1. Film with a narratorOr an ambient. Key moment on the drop at 0:26.
  2. Film without a narratorThe spoken words carry the story.
  3. 30 second spotThe voice version if nothing else speaks.
  4. Social cut, bumper, pre-rollThe shortest complete statement.
  5. Screen that runs for hours32 bars, seamless. Loop it on the bar.
  6. Event walk-inBuilds for minutes, lands on the sound logo.
  7. Waiting screen, transitionPads only, no rhythm.
  8. The last second of anythingNothing plays after it.
Four rules
  1. Sign-offIt closes a film, a reel or a presentation. Nothing plays over it and nothing follows it.
  2. 120 BPMEverything except Ambient 3 runs at 120 BPM, so one bar lasts 2 seconds. Cut picture on the bar and it lands on the music.
  3. Under the voiceUnder narration, use an instrumental or an ambient and keep it well below the voice. The versions with spoken words never go under a voiceover.
  4. Loop itFor a longer piece, repeat the Loop or an ambient from bar to bar. Never time-stretch the anthem.